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© Guido Kramann

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kramann.info
© Guido Kramann

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Erzeugen von Primitiven

  • Primitive sind einfache geometrische Körper.
  • Die Darstellung einiger Primitive wird von VRML direkt unterstützt:
Figur Code VRML / Koordinatensystem
Kegel
#VRML V2.0 utf8
#Beispiel eines Kegels

DEF FIGUR1 Transform
{
    translation 0 0 0
    rotation 1 0 0 0.0
    children
    [
        Shape
        {
            geometry Cone
            {
                height        2.0
                bottomRadius  1.0
            }
            appearance Appearance
            {
                material Material
                {
                    diffuseColor  0.4 0.8 0.8
                    shininess     0.3
                    specularColor 0.4 0.8 0.6             
                    transparency  0.0
                }
             }
        }
    ]
}
      


Kegel
Quader
#VRML V2.0 utf8
#Beispiel eines Quaders

DirectionalLight 
{
	direction 0 -1 0
	color 1 1 1
}


DEF FIGUR2 Transform
{
    translation 0 0 0
    rotation 1 0 0 0.0
    children
    [
        Shape
        {
            geometry Box
            {
                size 1.0 2.0 0.25
            }
            appearance Appearance
            {
                material Material
                {
                    diffuseColor  0.8 0.2 0.2
                    shininess     0.0
                    specularColor 0.2 0.2 0.8             
                    transparency  0.0
                }
             }
        }
    ]
}
      


Quader
Kugel
#VRML V2.0 utf8
#Beispiel einer Kugel

NavigationInfo 
{
	headlight TRUE
	type "FLY"
}


DEF FIGUR3 Transform
{
    translation 0 0 0
    rotation 1 0 0 0.0
    children
    [
        Shape
        {
            geometry Sphere
            {
                radius 1.0
            }
            appearance Appearance
            {
                material Material
                {
                    diffuseColor  0.2 0.8 0.2
                }
             }
        }
    ]
}
      


Kugel
Zyllinder
#VRML V2.0 utf8
#Beispiel eines Zyllinders

DEF FIGUR4 Transform
{
    translation 0 0 0
    rotation 1 0 0 0.7854
    children
    [
        Shape
        {
            geometry Cylinder
            {
                    height 2.0
                    radius 0.5
            }
            appearance Appearance
            {
                material Material
                {
                    diffuseColor  0.0 0.8 0.8
                }
            }
        }
    ]
}
      


Zyllinder

Tabelle 0-1: Primitive in VRML